Free Download DROD RPG: Tendry's Tale .exe
- camagtalasi
- Sep 12, 2019
- 7 min read
Updated: Nov 27, 2020
About This Game DROD RPG: Tendry's Tale is a 2D puzzle dungeon crawl with RPG, move optimization and resource management elements.DROD RPG combines DROD's puzzle elements, strategy, world and story backdrop with player stats, weapons and armor, one-on-one monster duels, items, custom power-ups and treasure. It was inspired by the classic Tower of the Sorcerer and is similar in flavor to Desktop Dungeons.As a puzzle/logic game, level layouts, items, enemy encounters, and treasures are all hand-crafted to bring you a series of engaging, well thought-out puzzles that are a joy to solve. Navigate through series of interlocking rooms, looking for the exit on each level. Spend hit points and resources wisely to power up and advance. Decide which pre-placed monsters to fight along the way. Battles resolve deterministically according to a clear set of rules. Get rewards from defeating enemies now or come back later when you're more powerful and can take less damage (hint: this is typically the better option).Combining DROD's straight-forward interface and flexible puzzle widgets with the staples of dungeon crawling and resource management makes for a unique, genre-busting gaming experience. Play this game to relax and contemplate, or take advantage of its huge depth and optional elements of challenge and replayability to optimize your score against other Steam players. Along with a powerful level editor, modding capabilities and an enthusiastic player community producing novel puzzle content, this is a game you can enjoy for years.The storyHelp Tendry, a member of the scattered Stalwart Army, escape from entrapment far beneath the surface. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess. Or at least he's always good for a laugh. Keep him from killing himself in battle long enough to save his homeland of Tueno from the menacing Underground Empire.Key featuresUpgraded version with Steam achievements, leaderboards and auto cloud-sync.13 interlocking puzzle levels of interconnected rooms, filled with monsters, treasure, traps, secrets, and surprises.25 custom swords, shields and special items to discover, each with unique capabilities.Dozens of monster types and boss enemies with varying abilities and behavior.Many other game elements based on DROD's singular logic puzzle experience.Powerful campaign editor. Dozens of high-quality free usermade levels available to play!Active, friendly player community on the Caravel Forum.Deluxe editionContains both DROD RPG and the OST. 7aa9394dea Title: DROD RPG: Tendry's TaleGenre: Adventure, Indie, RPG, StrategyDeveloper:Caravel GamesPublisher:Caravel GamesRelease Date: 12 Feb, 2016 Free Download DROD RPG: Tendry's Tale .exe DROD RPG <3. One of the things I really liked about the first 2 DROD games was that each puzzle presented you a simple screen with all of the information needed to solve it. When you finished a room it was really finished and you felt good. This game, and the most recent DROD installments, are missing this feeling. You aren't solving rooms anymore you're solving whole levels. I got to Rule 6 and just got too frustrated to keep playing; I was no longer solving a puzzle I was going through trial and error. The difference between the two makes or breaks a puzzle game.I want to state for the record though that I have bought every DROD game to date and that DROD II is one of my favorite games of all time so I hope people don't take my critique of this game too hashly.. Excellent puzzle game with tons of replay value.. DROD RPG is not an RPG. It is better than an RPG.In DROD RPG, you have stats, health, gear, and the like. And combat is resolved by just pitting these stats against each other, but it is still not an RPG.For when you boil it down, every enemy has a certain amount of attack, defense, and you have the same. So knowing those stats, you know how much health you lose to fight that enemy. Thus, every enemy is essentially a door that costs health to get through.And now you understand DROD RPG. It is a resource management puzzle game. You explore each level as much as you can, trying to plan out how to increase your stats and spend health wisely, fighting as few enemies as possible until you have found enough upgrades to render the HP costs trivial. It is a tense, careful game of you weighing your options as much as you can before you make a few moves to get some upgrades and then mop the floor mostly clean for the rest of the filthy lucre. The DROD half of the game shows up in a few gate, force arrow, and trap door puzzles here and there, and the puzzle design is quite good, though they are not the focus.The only downside to this design is if you played poorly, you usually have to restart the entire floor. The main game is balanced such that even if you scraped by the last boss with about 3 HP remaining you can still come out ahead on the next floor, so you do not need to break out a spreadsheet to play everything super optimally, but if you screw up, you'll usually have to roll back pretty far. That's not that bad a thing; most of the time is exploration and planning. Once you know what to hit, you can redo a floor pretty quickly.There is one fairly lengthy campaign, broken into two halves with a reset in the middle, with the second half having hugely different design from the first, almost like going from Ys 1 to Ys 2, but the basics are the same. Once you finish with that, you can download custom campaigns from the developer's website, or make your own.. Worthwhile game offering what it says on the tin, not going to blow your socks of but want some challenge and brain training then worth the pricehttps:\/\/youtu.be\/i2RoOLMzVZ4. You're probably going to look at this and think... uh... Rogue-like? Final Fantasy clone? There are actually very few games like this. The only one I know about that has the same type of game mechanics is an obscure game called Tower of the Sorceror. This is basically a resource-management puzzle game. You have to logically determine the best order of attacking monsters and collecting power-ups. I'm now playing through it my second time. An ingenious game to be sure, and so much thought has been put into the design. There are no reflexes required--purely turn-based--but turns are performed instantly after you press a key. So it doesn't have the slow pace of other strategy games.. I loved all the DROD puzzle games, but this is a single puzzle spread over multiple levels and hours of play where your first attempts will likely end in unwinnable states requiring a complete restart. Playing correctly requires foreknowlege of the levels. For someone who hates repetition, this is a crime against game design.. I like puzzles and I like RPG games, so I thought I might like this one. I was wrong. The game is a resource optimization game, where the resource to optimize is your hit points. The combat is entirely deterministic, with tooltips telling you how much HP you will lose fighting the monsters. So if you see a 15HP health potion behind a wraithwing that will take 23 health to kill, optimal strategy is to ignore it until you have better weapon and\/or ATK and\/or defense. So far so good -- but now suppose the wraithwing is guarding a door which will cost a yellow key to enter. Is it worth paying a net 7 HP plus a yellow key just to see what's on the other side? You can't tell except by trial-and-error. In my ~1 hour of play I managed to get into a situation where I didn't have enough hitpoints to kill anything else, so game over, start from the beginning and play better this time. The intended playstyle seems to be (1) learn where the good pickups are (2) use your knowledge to plan an optimal route (3) win. But that's not the gameplay I was expecting -- to me trial-and-error is the antithesis of puzzle games and redo-from-start is the antithesis of RPG games. So a "no" from me. Play the other DRODs instead, they are pure puzzle.. To me this is one of the games that feels really unique, like you haven't played anything else like it. It sort of the opposite of Puzzle Quest. In Puzzle Quest, you do RPG things using puzzle mechanics. In DROD RPG, you do puzzle things using RPG mechanics. The whole thing is a giant interconnected puzzle that using deterministic RPG mechanics. The only thing you control is doing things in the right order. The number of choices you have becomes stagering though. It's hard to imagine how a game like this was designed, as it seems like it is extremely balanced. It is possible to play so bad that you have to start the whole game (or at least half of it) over. It happened to me once. It's honestly not as big a deal as it seems though, it's kind of part of the fun. Took me 18 hours to beat.. DROD RPG is a terrific and unique puzzle game revolves around the management of health, attack, keys, special one-use items, and more. Choices are obvious at first (fight a roach and take five damage or a wraith and take twenty? hmmm), but options widen with each new encounter and room, leading to a truly staggering number of choices and routes throughout the game. Each route has its advantages and disadvantage, but only a few will leave you with enough health to complete the final challenges and hardest bosses.It can be frustrating in early stages as you learn the game's "language", that is to say the nature of tradeoffs from each decision and what it truly costs in terms of health or keys to pick up an item or leave it behind, but once you get into the swing of things it makes for an extremely intense and satisfying puzzle experience. The base game is also split into two halves, with the first half serving partially as a tutorial but also having a completely distinct design style, resulting in both halves of the game being uniquely challenging. On top of this, there are many officially approved expansions freely available from the Caravel Games forums, some of which have even more sadistically precise challenges than the main campaign.
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